CLHEP/Geometry/Point3D.h
// -*- C++ -*-
// $Id: Point3D.h,v 1.9 2001/06/14 13:40:48 evc Exp $
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// Geometrical 3D Point class.
//
// Author: Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch>
//
// History:
// 09.09.96 E.Chernyaev - initial version
// 12.06.01 E.Chernyaev - CLHEP-1.7: introduction of BasicVector3D to decouple
// the functionality from Hep3Vector
//
#ifndef HEP_POINT3D_H
#define HEP_POINT3D_H
#include "CLHEP/config/CLHEP.h"
#include "CLHEP/Geometry/BasicVector3D.h"
class HepTransform3D;
class HepPoint3D : public BasicVector3D {
public:
// Default constructor
HepPoint3D() {}
// Constructor from three doubles
HepPoint3D(double x, double y, double z) : BasicVector3D(x,y,z) {}
// Constructor from base class
HepPoint3D(const BasicVector3D & v) : BasicVector3D(v) {}
// Constructor from Hep3Vector
HepPoint3D(const Hep3Vector & v) : BasicVector3D(v) {}
// Destructor
~HepPoint3D() {}
// Assignment
HepPoint3D & operator=(const HepPoint3D & v) {
set(v.x(),v.y(),v.z()); return *this;
}
// Assignment from BasicVector3D and
// classes derived from it (Vector3D, Normal3D)
HepPoint3D & operator=(const BasicVector3D & v) {
set(v.x(),v.y(),v.z()); return *this;
}
// Distance squared to the origin
double distance2() const { return mag2(); }
// Distance squared to the point
double distance2(const HepPoint3D & p) const {
double delx = p.x()-x(), dely = p.y()-y(), delz = p.z()-z();
return delx*delx + dely*dely + delz*delz;
}
// Distance to the origin
double distance() const { return sqrt(distance2()); }
// Distance to the point
double distance(const HepPoint3D & p) const { return sqrt(distance2(p)); }
// Transformation
HepPoint3D & transform(const HepTransform3D &m);
};
#include "CLHEP/Geometry/Transform3D.h"
inline HepPoint3D & HepPoint3D::transform(const HepTransform3D & m) {
return *this = m * (*this);
}
#endif /* HEP_POINT3D_H */
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