CLHEP/Random/RandBinomial.h
// $Id: RandBinomial.h,v 1.5 2000/04/17 22:59:49 mf Exp $
// -*- C++ -*-
//
// -----------------------------------------------------------------------
// HEP Random
// --- RandBinomial ---
// class header file
// -----------------------------------------------------------------------
// Class defining methods for shooting binomial distributed random values,
// given a sample size n (default=1) and a probability p (default=0.5).
// Default values are used for operator()().
//
// Valid input values satisfy the relation n*min(p,1-p) > 0. When invalid
// values are presented, the code silently returns -1.0.
// =======================================================================
// John Marraffino - Created: 12th May 1998 Based on the C-Rand package
// by Ernst Stadlober and Franz Niederl of the Technical
// University of Graz, Austria.
// Gabriele Cosmo - Removed useless methods and data: 5th Jan 1999
// =======================================================================
#ifndef RandBinomial_h
#define RandBinomial_h 1
#include "CLHEP/Random/Random.h"
class RandBinomial : public HepRandom {
public:
inline RandBinomial ( HepRandomEngine& anEngine, long n=1,
HepDouble p=0.5 );
inline RandBinomial ( HepRandomEngine* anEngine, long n=1,
HepDouble p=0.5 );
// These constructors should be used to instantiate a RandBinomial
// distribution object defining a local engine for it.
// The static generator will be skipped using the non-static methods
// defined below.
// If the engine is passed by pointer the corresponding engine object
// will be deleted by the RandBinomial destructor.
// If the engine is passed by reference the corresponding engine object
// will not be deleted by the RandBinomial destructor.
virtual ~RandBinomial();
// Destructor
// Static methods to shoot random values using the static generator
static inline HepDouble shoot();
static HepDouble shoot( long n, HepDouble p );
static void shootArray ( const HepInt size, HepDouble* vect,
long n=1, HepDouble p=0.5 );
// Static methods to shoot random values using a given engine
// by-passing the static generator.
static inline HepDouble shoot( HepRandomEngine* anEngine );
static HepDouble shoot( HepRandomEngine* anEngine,
long n, HepDouble p );
static void shootArray ( HepRandomEngine* anEngine, const HepInt size,
HepDouble* vect, long n=1,
HepDouble p=0.5 );
// Methods using the localEngine to shoot random values, by-passing
// the static generator.
inline HepDouble fire();
HepDouble fire( long n, HepDouble p );
void fireArray ( const HepInt size, HepDouble* vect);
void fireArray ( const HepInt size, HepDouble* vect,
long n, HepDouble p );
inline HepDouble operator()();
inline HepDouble operator()( long n, HepDouble p );
private:
// Private copy constructor. Defining it here disallows use.
RandBinomial(const RandBinomial& d);
static HepDouble genBinomial( HepRandomEngine *anEngine, long n, HepDouble p );
HepRandomEngine* localEngine;
HepBoolean deleteEngine;
const long defaultN;
const HepDouble defaultP;
};
#include "CLHEP/Random/RandBinomial.icc"
#endif
Generated by GNU enscript 1.6.1.