CLHEP/Random/Ranlux64Engine.h

// $Id: Ranlux64Engine.h,v 1.5 2000/04/17 23:00:33 mf Exp $
// -*- C++ -*-
//
// -----------------------------------------------------------------------
//                             HEP Random
//                        --- Ranlux64Engine ---
//                          class header file
// -----------------------------------------------------------------------
// The algorithm for this random engine has been taken from the notes of 
// a double-precision ranlux implementation by Martin Luscher, dated 
// November 1997.
//
// Like the previous ranlux generator, this one also has "luxury" levels,
// determining how many pseudo-random numbers are discarded for every 
// twelve values used. Three levels are given, with the note that Luscher
// himself advocates only the highest two levels for this engine.
//  level 0  (p=109):              Throw away 109 values for every 12 used
//  level 1  (p=202):   (default)  Throw away 202 values for every 12 used
//  level 2  (p=397):              Throw away 397 values for every 12 used
//
// The initialization is carried out using a Multiplicative Congruential
// generator using formula constants of L'Ecuyer as described in "F.James,
// Comp. Phys. Comm. 60 (1990) 329-344".
// =======================================================================
// Ken Smith      - Created Initial draft: 14th Jul 1998
//                - Added conversion operators:  6th Aug 1998
// Mark Fischler
// 9/9/98	  - Added update() routine to allow computation of many at once
//		  - Replaced algorithm with jone exactly matching Luscher:
//			48-bits generated
//			skip n-12 instead of n numbers
//		  - Corrected protection agains overflow
//
// =======================================================================

#ifndef Ranlux64Engine_h
#define Ranlux64Engine_h

#include "CLHEP/Random/RandomEngine.h"

class Ranlux64Engine : public HepRandomEngine {

public:

  Ranlux64Engine( HepStd::istream& is );
  Ranlux64Engine();
  Ranlux64Engine( long seed, HepInt lux = 1 );
  Ranlux64Engine( HepInt rowIndex, HepInt colIndex, HepInt lux );
  virtual ~Ranlux64Engine();
  // Constructors and destructor

  Ranlux64Engine(const Ranlux64Engine &p);
  // Copy constructor

  Ranlux64Engine & operator = (const Ranlux64Engine &p);
  // Overloaded assignment operator, to retrieve the engine status.

  HepDouble flat();
  // It returns a pseudo random number between 0 and 1,
  // excluding the end points.

  void flatArray (const HepInt size, HepDouble* vect);
  // Fills the array "vect" of specified size with flat random values.

  void setSeed(long seed, HepInt lux=1);
  // Sets the state of the algorithm according to seed.

  void setSeeds(const long * seeds, HepInt lux=1);
  // Sets the state of the algorithm according to the zero terminated
  // array of seeds.  Only the first seed is used.

  void saveStatus( const char filename[] = "Ranlux64.conf" ) const;
  // Saves in named file the current engine status.

  void restoreStatus( const char filename[] = "Ranlux64.conf" );
  // Reads from named file the last saved engine status and restores it.

  void showStatus() const;
  // Dumps the engine status on the screen.

  HepInt getLuxury() const { return luxury; }
  // Gets the luxury level.

  friend HepStd::ostream& operator<< (HepStd::ostream& os, const Ranlux64Engine& e);
  friend HepStd::istream& operator>> (HepStd::istream& is,       Ranlux64Engine& e);

private:

  void update();
  void advance(int dozens);

  HepInt pDiscard;     // separate sequence by p-r = p-12 discarded elements
  HepInt pDozens;      // pDiscard / 12;
  HepInt endIters;     // pDiscard % 12;
  HepInt luxury;

  HepInt index;
  HepDouble randoms[12]; // randoms [i] is the x[n-i] of Luscher's note
  HepDouble carry;

  static HepInt numEngines;	
  static HepInt maxIndex;

  static HepDouble twoToMinus_32;
  static HepDouble twoToMinus_48;
  static HepDouble twoToMinus_49;

}; // Ranlux64Engine

#endif // Ranlux64Engine_h

Generated by GNU enscript 1.6.1.