Command-based scoring in Geant4 utilizes parallel navigation in a parallel world volume as descibed in the previous sections. Through interactive commands, the user can define :
After scoring (i.e. a run), the user can visualize the score and dump scores into a file. All available UI commands are listed in List of built-in commands.
Command-based scoring is an optional functionality and the user has
to explicity define its use in the main()
.
To do this, the method G4ScoringManager::GetScoringManager()
must be invoked right after
the instantiation of G4RunManager
. The scoring manager
is a singleton object, and the pointer accessed above should not be deleted
by the user.
Example 4.21.
A user main()
to use the command-based scoring
#include "G4RunManager.hh" #include "G4ScoringManager.hh" int main(int argc,char** argv) { // Construct the run manager G4RunManager * runManager = new G4RunManager; // Activate command-based scorer G4ScoringManager::GetScoringManager(); ... }
To define a scoring mesh, the user has to specify the followings.
G4Box
.
For a scoring mesh the user can have arbitrary number of quantities to be scored for
each cell of the mesh.
For each scoring quantity, the use can set one filter.
Please note that /score/filter
affects on the preceding scorer.
Names of scorers and filters must be unique for the mesh.
It is possible to define more than one scorer of same kind with different names
and, likely, with different filters.
Defining a scoring mesh and scores in the mesh should terminate with the
/score/close
command. The following sample UI commands
define a scoring mesh named boxMesh_1
, size of which is
2 m * 2 m * 2 m, and sliced into 30 cells along each axes.
For each cell energy deposition, number of steps of gamma, number of steps
of electron and number of steps of positron are scored.
Example 4.22. UI commands to define a scoring mesh and scorers
#
# define scoring mesh
#
/score/create/boxMesh boxMesh_1
/score/mesh/boxSize 100. 100. 100. cm
/score/mesh/nBin 30 30 30
#
# define scorers and filters
#
/score/quantity/energyDeposit eDep
/score/quantity/nOfStep nOfStepGamma
/score/filter/particle gammaFilter gamma
/score/quantity/nOfStep nOfStepEMinus
/score/filter/particle eMinusFilter e-
/score/quantity/nOfStep nOfStepEPlus
/score/filter/particle ePlusFilter e+
#
/score/close
#
Once scores are filled, it is possible to visualize the scores. The score is drawn on top of the mass geometry with the current visualization settings.
Scored data can be visualized using the commands
"/score/drawProjection
"
and "/score/drawColumn
".
For details, see examples/extended/runAndEvent/RE03.
By default, entries are linearly mapped to colors (gray - blue - green - red).
This color mapping is implemented in G4DefaultLinearColorMap
class, and registered to G4ScoringManager
with the color map
name "defaultLinearColorMap"
. The user may alternate color map
by implementing a customised color map class derived from
G4VScoreColorMap
and register it to
G4ScoringManager
. Then, for each draw
command, one can specify the preferred color map.
It is possible to dump a score in a mesh (/score/dumpQuantityToFile
command) or all scores in a mesh (/score/dumpAllQuantitiesToFile
command) to a file.
The default file format is the simple CSV. To alternate the file format, one should
overwrite G4VScoreWriter
class and register it to
G4ScoringManager
. The scoring manager takes ownership of
the registered writer, and will delete it at the end of the job.
Please refer to /examples/extended/runAndEvent/RE03
for details.