label: YROTATION,TYPE=name,ANGLE=real;The element YROTATION rotates the straight reference system about the vertical (y) axis. YROTATION has no effect on the beam, but it causes the beam to be referred to the new coordinate system
x2=x1cos(theta)-s1sin(theta), y2=x1sin(theta)+s1cos(theta),
It has one real attribute:
Example:
KINK: YROTATION,ANGLE=0.0001;
label: SROTATION,ANGLE=real;The element SROTATION rotates the straight reference system about the longitudinal (s) axis. SROTATION has no effect on the beam, but it causes the beam to be referred to the new coordinate system
x2=x1cos(psi)-y1sin(psi), y2=x1sin(psi)+y1cos(psi),
It has one real attribute:
Example:
ROLL1: SROTATION,ANGLE=PI/2.; ROLL2: SROTATION,ANGLE=-PI/2.; HBEND: SBEND,L=6.0,ANGLE=0.01; VBEND: LINE=(ROLL1,HBEND,ROLL2);The above is a way to represent a bend down in the vertical plane, it could be defined more simply by
VBEND: SBEND,L=6.0,K0S=0.01/6;hansg, June 17, 2002