Euclid3D, Vector3D, Matrix3D, Rotation3D, Particle, PartData, FArray1D<>, FArray2D<>, FVector<>, FMatrix<>, LinearFun<>, LinearMap<>.This saves a few percent of CPU time thanks to better optimisation.
Tps<>, FTps<>.This makes the algorithms somewhat simpler and safer. There seems to be no time penalty.
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classes.ps.gz | 2000-03-28 11:21 | 383K | ||
classic-3.0.tar.gz | 2000-03-28 11:21 | 221K | ||
doc/ | 2000-03-28 11:21 | - | ||