Class defining methods for shooting gaussian distributed random values,
given a mean (deafult=0) or specifying also a deviation
(default=1).
Gaussian random numbers are generated two at the time, so every
other time shoot is called the number returned is the one generated the
time before.
Default values are used for operator()().
Author
Gabriele Cosmo
See also
Engines:
HepRandomEngine,
DRand48Engine ,
DualRand,
HepJamesRandom,
Hurd160Engine,
Hurd288Engine,
MTwistEngine,
RandEngine,
RanecuEngine,
RanluxEngine,
Ranlux64Engine,
RanshiEngine,
TripleRand
Distributions:
HepRandom,
RandBinomial,
RandBit,
RandBreitWigner,
RandChiSquare,
RandExponential,
RandFlat,
RandGamma,
RandGaussQ,
RandGaussT,
RandGeneral,
RandLandau,
RandPoisson,
RandPoissonQ,
RandPoissonT,
RandStudentT
Functions:
HepStat
Declaration
#include "CLHEP/Random/RandGauss.h"
class RandGauss : public HepRandom
Public Member Functions
- Constructors
- inline RandGauss(HepRandomEngine& anEngine,
HepDouble mean=0.0, HepDouble stdDev=1.0)
- inline RandGauss(HepRandomEngine* anEngine,
HepDouble mean=0.0, HepDouble stdDev=1.0)
- These constructors should be used to instantiate a RandGauss
distribution object defining a local engine for it.
The static generator will be skeeped using the non-static methods
defined below.
If the engine is passed by pointer the corresponding engine object
will be deleted by the RandGauss destructor.
If the engine is passed by reference the corresponding engine object
will not be deleted by the RandGauss destructor.
- Destructor
- virtual ~RandGauss()
- ()
- HepDouble operator()()
- HepDouble operator()(HepDouble mean, HepDouble stdDev)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
- fire
- HepDouble fire()
- inline HepDouble fire(HepDouble mean, HepDouble stdDev)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
- fireArray
- void fireArray(const HepInt size, HepDouble* vect)
- void fireArray(const HepInt size, HepDouble* vect,
HepDouble mean, HepDouble stdDev)
- Methods using the localEngine to shoot random values, by-passing
the static generator.
- getF
- HepBoolean getF() const
- getFlag
- static HepBoolean getFlag()
- restoreEngineStatus
- static void restoreEngineStatus(const char filename[] =
"Config.conf")
- Restores a saved status (if any) for the current engine.
- saveEngineStatus
- static void saveEngineStatus(const char filename[] =
"Config.conf")
- Saves to file the current status of the current engine.
- Methods overriding the base class static saveEngineStatus ones,
by adding extra data so that save in one program, then further
shootBit()s
will produce the identical sequence to restore in another program,
then generating shootBit() randoms there.
- setF
- void setF(HepBoolean val)
- setFlag
- static void setFlag(HepBoolean val)
- Methods setFlag(false) and setF(false) if invoked
in the client code before shoot/fire will force generation of a new
couple of values.
- shoot
- static HepDouble shoot()
- static inline HepDouble shoot(HepDouble mean, HepDouble stdDev)
- Static methods to shoot random values using the static generator.
- static HepDouble shoot(HepRandomEngine* anEngine)
- static inline HepDouble shoot( HepRandomEngine* anEngine,
HepDouble mean, HepDouble stdDev)
- Static methods to shoot random values using a given engine
by-passing the static generator.
- shootArray
- static void shootArray(const HepInt size, HepDouble* vect,
HepDouble mean=0.0, HepDouble stdDev=1.0)
- Static method to shoot random values using the static generator.
- static void shootArray(HepRandomEngine* anEngine, const HepInt size,
HepDouble* vect, HepDouble mean=0.0, HepDouble stdDev=1.0)
- Static method to shoot random values using a given engine
by-passing the static generator.
Example
CLHEP/test/testRandom.cc
17 May 2000
EVC