Class defining methods RandGaussQ, which is derived from
RandGauss.
The user interface is identical; but RandGaussQ is faster and a
bit less accurate.
If a fast good engine takes 1 usec, RandGauss::fire()
adds 1 usec while RandGaussQ::fire() adds only .4 usec.
Author
Mark Fischler
See also
Engines:
HepRandomEngine,
DRand48Engine ,
DualRand,
HepJamesRandom,
Hurd160Engine,
Hurd288Engine,
MTwistEngine,
RandEngine,
RanecuEngine,
RanluxEngine,
Ranlux64Engine,
RanshiEngine,
TripleRand
Distributions:
HepRandom,
RandBinomial,
RandBit,
RandBreitWigner,
RandChiSquare,
RandExponential,
RandFlat,
RandGamma,
RandGauss,
RandGaussT,
RandGeneral,
RandLandau,
RandPoisson,
RandPoissonQ,
RandPoissonT,
RandStudentT
Functions:
HepStat
Declaration
#include "CLHEP/Random/RandGaussQ.h"
class RandGaussQ : public RandGauss
Public Member Functions
- Constructors
- inline RandGaussQ(HepRandomEngine& anEngine, HepDouble mean=0.0,
HepDouble stdDev=1.0)
- inline RandGaussQ(HepRandomEngine* anEngine, HepDouble mean=0.0,
HepDouble stdDev=1.0)
- These constructors should be used to instantiate a RandGaussQ
distribution object defining a local engine for it.
The static generator will be skipped using the non-static methods
defined below.
If the engine is passed by pointer the corresponding engine object
will be deleted by the RandGaussQ destructor.
If the engine is passed by reference the corresponding engine object
will not be deleted by the RandGaussQ destructor.
- Destructor
- virtual ~RandGaussQ()
- ()
- virtual HepDouble operator()()
- virtual HepDouble operator()(HepDouble mean, HepDouble stdDev)
- Instance methods using the localEngine to instead of the static
generator, and the default mean and stdDev
established at construction.
- fire
- inline HepDouble fire()
- inline HepDouble fire(HepDouble mean, HepDouble stdDev)
- Instance methods using the localEngine to instead of the static
generator, and the default mean and stdDev
established at construction.
- fireArray
- void fireArray(const HepInt size, HepDouble* vect)
- void fireArray(const HepInt size, HepDouble* vect,
HepDouble mean, HepDouble stdDev )
- Instance methods using the localEngine to instead of the static
generator, and the default mean and stdDev
established at construction.
- shoot
- static inline HepDouble shoot()
- static inline HepDouble shoot(HepDouble mean, HepDouble stdDev)
- Static methods to shoot random values using the static generator.
- static inline HepDouble shoot(HepRandomEngine* anotherEngine)
- static inline HepDouble shoot(HepRandomEngine* anotherEngine,
HepDouble mean, HepDouble stdDev)
- Static methods to shoot random values using a given engine
by-passing the static generator.
- shootArray
- static void shootArray(const HepInt size, HepDouble* vect,
HepDouble mean=0.0, HepDouble stdDev=1.0)
- Static method to shoot random values using the static generator.
- static void shootArray(HepRandomEngine* anotherEngine,
const HepInt size,
HepDouble* vect, HepDouble mean=0.0,
HepDouble stdDev=1.0)
- Static method to shoot random values using a given engine
by-passing the static generator.
Example
CLHEP/Random/test/testRandDists.cc
19 June 2001
EVC