StdHep::Collision contains a vector of pointers to particles,
a collision number, the number of particles, and the input I/O
stream. A collision is a single interaction.
Author
Lynn Garren
See also
StdHep::Particle,
StdHep::ParticleData,
StdHep::Collision,
StdHep::Event,
StdHep::Run,
StdHep::StreamElement,
StdHep::Streams,
StdHep::FIhepevt,
StdHep::FIhepev2,
StdHep::FIhepev3
Declaration
#include "CLHEP/StdHepC++/StdCollision.hh"
namespace StdHep
class Collision
Public Member Functions
- Constructors
- Collision(int CollisionEventNumber, int IOStream, int ntries,
HepStdVector & pvect)
- Collision( )
- Collision(const Collision & orig)
- Destructor
- ~Collision()
- =
- Collision & operator=(const Collision & rhs)
- Accessors
- int CollisionEventNumber() const
- int IOStream() const
- int Entries() const
- int ListSize() const
- Particle CollParticle(int i) const
- Mutators
- void setCollisionEventNumber(int evn)
- void setIOStream(int str)
- void setEntries(int ntries)
- void appendParticle(Particle* p)
18 May 2000
EVC