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Public Member Functions | Private Attributes | List of all members
B3::PrimaryGeneratorAction Class Reference
basic » B3 » B3a | basic » B3 » B3b

The primary generator action class with particle gum. More...

#include <Doxymodules_basic.h>

Inheritance diagram for B3::PrimaryGeneratorAction:
G4VUserPrimaryGeneratorAction

Public Member Functions

 PrimaryGeneratorAction ()
 
 ~PrimaryGeneratorAction () override
 
void GeneratePrimaries (G4Event *) override
 
const G4ParticleGunGetParticleGun () const
 

Private Attributes

G4ParticleGunfParticleGun = nullptr
 

Detailed Description

The primary generator action class with particle gum.

It defines an ion (F18), at rest, randomly distribued within a zone in a patient defined in GeneratePrimaries(). Ion F18 can be changed with the G4ParticleGun commands (see run2.mac).

Definition at line 86 of file Doxymodules_basic.h.

Constructor & Destructor Documentation

◆ PrimaryGeneratorAction()

B3::PrimaryGeneratorAction::PrimaryGeneratorAction ( )

Definition at line 47 of file PrimaryGeneratorAction.cc.

48{
49 G4int n_particle = 1;
50 fParticleGun = new G4ParticleGun(n_particle);
51
52 // default particle kinematic
53
54 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
55 G4ParticleDefinition* particle
56 = particleTable->FindParticle("chargedgeantino");
57 fParticleGun->SetParticleDefinition(particle);
58 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
59 fParticleGun->SetParticleEnergy(1*eV);
60 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
61}

◆ ~PrimaryGeneratorAction()

B3::PrimaryGeneratorAction::~PrimaryGeneratorAction ( )
override

Definition at line 65 of file PrimaryGeneratorAction.cc.

66{
67 delete fParticleGun;
68}

Member Function Documentation

◆ GeneratePrimaries()

void B3::PrimaryGeneratorAction::GeneratePrimaries ( G4Event anEvent)
override

G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm; G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;

Definition at line 72 of file PrimaryGeneratorAction.cc.

73{
74 G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
75 if (particle == G4ChargedGeantino::ChargedGeantino()) {
76 //fluorine
77 G4int Z = 9, A = 18;
78 G4double ionCharge = 0.*eplus;
79 G4double excitEnergy = 0.*keV;
80
82 = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
83 fParticleGun->SetParticleDefinition(ion);
84 fParticleGun->SetParticleCharge(ionCharge);
85 }
86
87 // randomized position
88 //
89 ///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
90 ///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
91 G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
92 G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
93 x0 += dx0*(G4UniformRand()-0.5);
94 y0 += dy0*(G4UniformRand()-0.5);
95 z0 += dz0*(G4UniformRand()-0.5);
96 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
97
98 //create vertex
99 //
100 fParticleGun->GeneratePrimaryVertex(anEvent);
101}

◆ GetParticleGun()

const G4ParticleGun * B3::PrimaryGeneratorAction::GetParticleGun ( ) const
inline

Definition at line 57 of file PrimaryGeneratorAction.hh.

57{ return fParticleGun; }

Member Data Documentation

◆ fParticleGun

G4ParticleGun* B3::PrimaryGeneratorAction::fParticleGun = nullptr
private

Definition at line 60 of file PrimaryGeneratorAction.hh.


The documentation for this class was generated from the following files:

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