☰
◀ Previous △ Index Next ▶
F4.10.3} Body Editing
*********************
Bodies can be edited either
- Text: directly in the properties listbox, typing the correct
coordinates or in flair input editor
- Graphically:
* Select the body and the action handler(s) will be displayed
* Click on the action handler (cursor) and start moving the object
* Control + click on the action handler duplicates the body
* Click for a second time and drag with the mouse the
appropriate handler or body surface:
- on the small circle to freely move (Shortcut: [g]rab)
- on the large circle to rotate around w (Shortcut: [r]otate)
- on the red/green/blue line representing the x/y/z axis
to move but locked on the corresponding axis.
- While moving with [g]rab or locked you can always turn
on/off the axis locking by clicking on [x], [y] or [z]
- on any surface to freely resize the body dimensions
radius, etc..
- on any small square handler (to be visible it has to lie
on the viewing plane)
* Shift-MouseWheel resizes the action handler
Example a truncated cone TRC will look like below
Click and drag:
1. On the base plane, to move it perpendicular to height vector
2. On the small square handler on the apex plane, to freely move
the height, axis or normal of body
This handler appears only if it lies on the viewing plane
3. On the apex plane, to move it perpendicular to the height
vector
4. On the conic surface close to the apex to resize the apex
radius
5. On the conic surface close to the base to resize the base
radius
Shortcuts:
[Shift] pressing [Shift] while dragging cancels the
alignment. (Free move)
[Ctrl] holding [Ctrl] while dragging makes more
relaxed by a factor of 5 the snapping
◀ Previous △ Index Next ▶