A normalisation transformation is composed of a window and a viewport, and is referenced via an integer number.
Normalisation transformation 0 is pre-defined by GKS and corresponds to window limits of (0,0) and (1,1).
[No default, this is a mandatory parameter.]
The limits are expressed in the coordinate system in which you perform your calculations.
Note the order of the arguments, which is different from the usual order of window specifications in Garfield.
[No default, these are mandatory parameters.]
Formatted on 21/01/18 at 16:55.